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Chaos Space Marines Daemon Prince

Whilst a Space Marine Master (or Commander) may seek a fairer way to hone his combat skills, the same cannot be said for that of their Fallen Brethren - the Chaos Lords. For within the Chaos Legions, did these former Masters become consumed with Human Greed - seeking only to rise in Power, through whatever means necessary ... For them, it was the Chaos Gods that answered. Betrothed with the Gifts of Chaos, these Lords became more than the Emperor had envisaged. With their feet planted firmly in the Greeds of Power, a Daemon Prince - ascended:

Chaos Space Marines Daemon Prince - Iron Warriors
Chaos Space Marines Daemon Prince - Iron Warriors

When it comes to customising your armies for 40k, it is not only, the models themselves, that can be customised. Whilst this may be a standard model (as far as construction is concerned), it is certainly not a standard model when it comes to a game of 40k! When I first glanced upon my Chaos Codex, I'd proceeded to equip my Daemon Prince with (pretty much) every Daemonic Gift available! Only then, did I foresee the limits imposed on Daemonic Gifts (i.e. no more than 100 points). With some re-working, I ended up with (what I thought) would be an unstoppable model on the battlefield! A must have was Daemonic Stature (as required by the size of this model). I then went further down the Paths of Harder to Kill: Daemon Armour (2 plus armour save), Daemonic Aura (5 plus invulnerable save), Daemonic Essence (plus 1 wound) and Daemonic Resilience (plus 1 toughness). I then chose to go down the Paths of Better to Fight: Daemonic Strength (plus 1 strength) and a Dark Blade (plus 2 strength in hand-to-hand combat). I then chose to go down the Paths of Chaos Paint: undercoat in Chaos black, base in Chaos black, dry brush in bolt-gun, then hit the raised armour edges. For these, I under-coated in white, then burnished gold on-top (as was befitting for my Iron Warriors - Chaos Lord). It was only then, that I observed the Iron Warriors restriction on Daemons! Fortunately, the Warp had Blessed my Daemon Prince - as it turned out that Iron Warriors can have both Daemon Princes and Possessed Chaos Space Marines. Then did I choose to go down the Paths of Combat, where I have learned a lesson or two. First: my Daemon Prince is extremely vulnerable to heavy gun fire. For example: take two Predator Annihilators armed with six Lascannons. That's six shots, and if they all hit plus wound, that's six invulnerable saves your Daemon Prince is going to have to make! Second: my Daemon Prince is best in hand-to-hand combat. A good example: my Daemon Prince engages ten Legion of the Damned Space Marines (armed just with Bolters). This combat was extremely one sided (to the Daemon Prince). Daemon Prince strength 8 (in hand-to-hand). Space Marines toughness 4 (in hand-to-hand). Straight away, any rolls to wound were really rolls to kill (owing to no armour saves from Dark Blade and Daemonic Stature - in effect, double Instant Death!). A more realistic encounter: my Daemon Prince engages Logan Grimnar (supreme Wolf Lord of the Space Wolves). At first glance, this appeared to be a much fairer encounter ... Both had normal armour saves that were negated (Logan's by Daemon Princes Daemonic Stature and Dark Blade, Daemon Princes by Logan's Axe Morkai - aka power weapon). Both had invulnerable saves (Logan's 4 plus owing to his Belt of Russ - aka Iron Halo, Daemon Princes 5 plus - owing to his Daemonic Aura). Unfortunately, for Logan Grimnar, it is my Daemon Princes Daemonic Stature, that confers the advantage to the Daemon Prince! Daemonic Stature grants my Daemon Prince a (base) toughness of 5 - which is unaffected by the Instant Death rule (the only exception, as is noted in the Chaos Codex). Thus, when Logan attacks with his Power Fist (strength 8), he is unable to cause Instant Death (against a toughness of 5). Where as, when my Daemon Prince attacks at strength 8, he is able to cause the Instant Death of Logan Grimnar (whose toughness is only 4). The Wizened Commander, would have equipped Logan with an Adamantine Mantle (which counts Instant Death as a single wound instead) - but Logan is prevented from having extra wargear (according to the Space Wolves Codex). Thus, I am most impressed by my Daemon Princes Daemonic Stature - with his toughness of 5, being the Bane, of many a Space Marine Commander! I have also been impressed by my Daemon Princes combat ability, in hand-to-hand against vehicles - especially when it comes to the Dark Blade cutting through the armoured hull of a Land Raider! At strength 8 plus 2d6 (armour penetration for Daemonic Stature - aka Monstrous Creature), it means that 14 (armour value) is within easy reach for a maximum dice roll of 20! Overall: I would not be a Chaos Commander if I did not wield a Daemon Prince (what better model is there for you to imagine yourself as !?!). Yet, I have learned (from experience) that they can be shot to bits before you get a chance to get into hand-to-hand. I once gave him Daemon Flight (to help rectify this weakness), but a fellow 40k player pointed out that the Daemonic Wings (or Jump Pack) should have been on the model! What about the model itself? Whilst it took a while to properly clean the model (e.g. filing the ends of all those Spiky Bits), I found the assembly much easier (owing to the bigger parts - when compared to a standard Space Marine model). This also made the painting simpler (although not for the burnished gold raised armour edges). It's a decent model to paint, and I especially like the way that the burnished gold contrasts with the magenta ink fuelled blood and gore! All of this leaves no doubt in my mind, as to what my Daemon Prince shall be doing tonight - haunting the nightmares of standard Space Marines, or perhaps just my next 40k opponent! Of course, this does depend upon one other point - actually remembering the various special rules for my Chaos Daemon Prince, when upon the field of battle!

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Blue Moon Rising - Simon R. Green

This is by far the best Sword and Sorcery fantasy novel that I have ever read:

Blue Moon Rising - Simon R. Green -  Sword and Sorcery Fantasy Novel
Blue Moon Rising - Simon R. Green - Sword and Sorcery Fantasy Novel

I was hooked from the first page! Prince Rupert has been sent upon a Quest: to slay a Dragon and rescue a Princess. But being Prince Rupert, the Quest does not go according to plan - and it is instead, just the start of his Adventures! I especially like the fact that the novel is packed full of Quests - both main Quests (such as the Quest to find the High Warlock) and sub Quests (such as the Quest to find out what has happened in Coppertown). Prince Rupert is not your typical Prince - he is a Second Son (in line to the Throne), and was regarded as a good-for-nothing (by most of Castle Society). I like the fact that Prince Rupert has numerous challenges to overcome, and in doing so, proves them all wrong! Even so, it's his Quest for the Dragon that changes his Character the most, as he has to pass through the Darkwood - which hones his fighting skills (by improving them the hard way), and earns him new friends (with which he returns to Forest Castle). My favourite main Quest has to be the Quest to find the High Warlock - as I like the fact that Prince Rupert takes command of an entire Troop of Guards, together with the Kings Champion, and leads them into the Darkwood. It is hear that the Champion starts to gain some respect for the Prince Rupert (instead of just seeing him as a threat to the Throne). I laughed when they first met the High Warlock - as he is somewhat anti-social, has some-what lost touch with the world (not having been outside his Dark Tower for years), and puts a Dead Rat in every barrel of Wine that he brews! He is also the most powerful Sorcerer that the Forest Land has ever known - and is perhaps, the only hope of throwing back the advance of the Darkwood (a Magical place that's full of Demons and the Night). Both the High Warlock, and the Dragon, provide much of the comedy (for me) - especially when it comes to what the Dragon wants to eat (mountains of food first, then will talk). My favourite minor Quest has to be when the Princess Julia (a friend of Prince Rupert's) goes on an expedition (within Forest Castle) to find the Old Armoury (which happens to be in the missing South Wing). How can a Castle Wing go missing you ask? Well, Forest Castle is somewhat unique: with Ancient Spells and Wards cast within it's walls - it's larger on the inside (than it is on the outside), and as such, most of the Castle rooms/halls change places everyday! I was excited when the Princess Julia (eventually) stands before the Doors to the Old Armoury - especially when you learn/remember that it's also where the most Powerful Swords ever made by Man are kept (the three Infernal Devices) - the three Broadswords, Rockbreaker, Flarebright and Wolfsbane. The storyline manages to merge Battlefield Drama with Castle Politics and Intrigue. There's a Plot to Overthrow the King, and appoint a new one (although not who you would expect). There's also several Traitors (one who I had expected all along), and another (who I didn't see until the very end). My favourite Warrior has to be the Kings Champion. The Tale goes to great lengths to build him into a Hero out of Legend (which indeed he is): towering above the heads of mortal men, covered from head-to-toe in the Armour of a Knight, swinging his Axe effortlessly (against a never ending Tide of Foes), placing the Might of Steel above all others - defiantly against the use of Magic (although there's a twist towards the end!). I also approve of the use of Magic within this Tale - with it's first use being when the Dragon casts a Spell, so that Prince Rupert may make the Rainbow Run: a light appears before him (like a Will-o'-the-wisp) that leads him to his Destiny (or at least - part of it). I also liked the idea of the High Warlocks Teleportation Spell - although as we learn, he is not the only Sorcerer that's capable of such magic. I also enjoyed reading the parts where the High Warlock flies high above the heads of his Foes - casting Bale-fire, denying entrance to the Foes of Forest Castle. Another favourite Fantasy Character (of mine) is Breeze - Prince Rupert's Unicorn. He is also Prince Rupert's friend - who grumbles when he is fed grass (wanting barley only), who fights by his side (saying that the Prince won't last long without him) and who jokes from time to time (especially the part where Prince Rupert says: Were just going back into the Darkwood a little way - and Breeze replies: So I'll suppose we'll only be killed a little bit. Forget it!). Overall: this is an amazing Tale - which has kept me turning the pages, until many the early hours. I'm still amazed at how much the author (Simon R. Green) has managed to pack into just over four hundred and forty pages - whilst not seeming to rush the Tale (at all). If you like Adventure and Fantasy, mixed with Swords and Bale-fire, mixed with a Dragon and a Unicorn, mixed with Demons and a Demon Prince - then this is a Fantasy Book/Novel that you should definitely consider reading! It's also a book that I've reread several times over the past few years - five or six times now, as I enjoyed reading it so very much!

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