When it comes to a Role Playing Game (RPG) that allows me to masquerade as a Vampire, I'd be hard-pressed to name one better than this:
I like the fact that this game starts with a twist - as it's a while before you become a Vampire! The games storyline sees you take control of the character Christof, a Medieval Holy Knight, whose been injured on the battlefield (by an enemy arrow). Almost mortally wounded, it's only with the caring of the Nun Anezka, that Christof eventually recovers. Yet in doing so, Christof falls for Anezka, and the games storyline gains an important sub-plot: a wound for which there is often no cure - the Power of Love! I like the fact that this game strives to contrast the differences between Christof as a Human, and Christof as a Vampire, yet at the same time - it also fights to highlight the similarities! Whilst Christof is still Human, you undertake a Quest within the Bonn Silver Mines - to rid them of whatever Evil lies within. It is hear that you learn the basics of control: left-click to attack an enemy, left-click plus hold to powerfully attack an enemy. It is here that I first appreciated the quality of the graphics: as various flames/torches light your way, whilst leaving the shadows to themselves. It is also here that you shall encounter your first challenges: Just how do I drain the water from the Crossing? Just how do I kill the War Ghoul? And just how do I kill the first Vampire Boss? The answer to all three is essentially the same: left-click, left-click, left-click! Yet, as Christof is a character of strong Faith, perhaps some Holy Water shall save the day? The games storyline then gains another important sub-plot: as Christof fights to retain his Soul. His Desire for Anezka places it in Peril, yet it is the attentions of a Vampire that truly tests his Character ... I was excited when Christof becomes a Vampire - as this is when the game comes truly alive! I'm also a fan of the Vampire Mythology that's found within this game. First: there is the fact that there are several races of Vampire (such as Cappadocian, Gangrel and Nosferatu - each with their own particular traits, skills and appearance). Second: there is the idea that Vampires have their own beliefs and traditions (Christof is recruited by the Philosophers of Caine - the Brujah, whose primary aim is the collection of Knowledge). Third: there is the concept of Vampire Lore (that the Brujah only take from Humans the Blood that they actually need - not a drop more). Fourth: there is the suggestion that not all Vampires are the same (that the Brujah actually see themselves as Guardians of Humanity, and as such, are less interested in the Blood Lust that's often associated with Creatures of the Night). I was impressed by the games use of animation and narration to highlight several of these ideas (especially the part where Christof views the Scrolling Tapestry). Playing as a Vampire is much more exciting than playing as a Human! There's plenty to learn (as a Vampire) - and you shall earn your Fangs (so to speak) at Petrin Hill Monastery. Lesson One: Looks can be Deceptive - as the Monastery looks all Quite and Peaceful, yet open that Wooden Door, and you shall soon have plenty of opponents to fight - as there's Vampires and Skeletons (usually armed with Swords and Arrows). Lesson Two: Vampires require Blood. When Christof (and his friend Wilhelm) become low on Blood, they shall start to Rampage (possibly even feeding off each other). To counteract this - you need to learn the Art of Feeding! There's plenty of Monks around the Monastery for you to feed on (and slaying an enemy this way does not affect your Humanity levels - which comes in handy). Lesson Three: Sometimes the ability to fight is not enough - you have to use your brain as well, together with switches and keys. Many an Evening did I fight Mercuio (the Vampire Boss of the Monastery), and many an Evening did both Christof and Wilhelm die (to his Green Gas). Yet it was, when searching around, did I find my first special weapon: a Femur (bone) that introduces Mercuio to the Grave! The games more than just about fighting though. One part I really like is managing the equipment that my Vampires wear. Once you've found enough Gold/Jewellery/Jewels, I like to equip my Vampires (via the Blacksmith) with: Studded Leather Armour, Gauntlets and a Light Helm - which helps improve their combat/defence capabilities. Another part I really like is the Character Advancement screen: with each Quest you complete, you earn Experience Points, which you spend to make your Vampires stronger. When I have enough points, I like to increase (in this order): Strength, Dexterity and Stamina (as I feel that these help to establish the central core of my Vampires abilities). When it comes to Spells and Magic, it's a must to upgrade Blood Healing (as it quickly heals your Vampires, usually for less blood), and in the case of Wilhelm, his Feral Claws (a favourite of mine - as he's often at the fore-front of an assault). I also like to equip each of my characters with: two Scrolls of Awaken (so that they may wake fallen comrades) and a Scroll of Walk the Abyss (so that a doorway can be opened between the current Quest and your safe haven - a great way to save travel time, which also allows you stock up on valuable supplies!). Overall: I have spent many an evening playing this game! I found that I became fully immersed in the storyline (especially with the twists regarding Faith, Love and Souls). Yes, there are some frustrations (such as when you accidentally tell Christof to feed off Wilhelm), but there's also a great amount of fun (such as when you destroy the rampaging Golem). I was stunned by the beauty of many scenes (especially those that reflect a decorated ceiling of a Castle/Palace unto the floor). The most draw-dropping part of the storyline (for me), was when the Time-line changed (as I wanted to remain in the Medieval), and felt totally lost (at first) running around in the Modern Age. Even so, this is still my favourite Vampire game to play!